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STEP 1 |
We see the rubber ball SQUASH and STRETCH. Now squash and stretch other basic shapes such as squares and triangles.
TIP: Always try to maintain the volume, i.e., the area within a form.
STEP 2 |
TIP: Work ruff with basic shapes. The add the details last. The details, i.e., mouth, nose eyes, squash and stretch too.
STEP 3 |
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Timing is important. Keep in mind the movement of a pendulum. It does a SLO-IN and SLO-OUT at the begining and end of each swing. NOTE: The PATH OF ACTION of the pendulum is an ARC. The same movement applies to the swinging door below. |
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Now apply this information to a simple action such as a swinging door. Play the door to one side of the middle position or the other. Use arcs, set your tic marks, and avoid the middle position. Begin movement with a SLO-IN and end with a SLO-OUT.
TIP: In the case of a slamming door, you will have a SLO-IN but no SLO-OUT. This is because a slammed door stops abruptly. Actions will always begin with a SLO-IN unless an object enters the frame already AT SPEED (in motion).
STEP 4 |
SQUASH is a great way to show the object's or character's weight. Note the weight in the feet above. The heavier the character, the more squashed the feet will look.
The weight (or squash) is based on on three elements:
TIP: Start with simple shapes and add to them. Details are added last, as shown above with the face.
Here's one more thing to ponder as you create your simple animation. Facial movements during dialogue will SQUASH and STRETCH according to the movements of the jaw and the muscles in the cheeks.
SUMMARY |
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KEY POINTS
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TIPS
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