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| The first pose is the CONTACT position. Feel free to indicate the hips and to designate the left foot and the right foot.
Note: The HEEL of the LEFT foot and the TOE of the RIGHT foot make contact. The CONTACT postion measures of the stride. The left and right feet are in different places on the plane. |
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The next KEY POSE is the RECOIL pose. It works best as the very next drawing of the walk.
It is usually the LOWEST pose in the movement. RECOIL pose shows a lot of WEIGHT and IMPACT....especially when it follows the CONTACT pose. |
| Note: During as normal walk, Go from the CONTACT to the RECOIL in one drawing - no inbetweens or it will look mushy Notice the SQUASH (WEIGHT) of the foot... | ![]() |
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The next pose of the walk is the PASSING POSITION; where one leg passes the other as it advances forward. The PASSING POSITION or POSE can be the highest point of the walk. NOTE: The right hip has rotated upward in an arc. |
IT IS VERY IMPORTANT TO MAKE THE KNEE OF THE PASSING LEG "READ"!!!
| ALWAYS draw a good "READABLE" SILHOUETTE
Generally, the PASSING POSE shows the MOST WEIGHT of all the drawings in a walk. Remember, the leg moving forward has separate ARCS for the HIPS, KNEES, ANKLES and TOES. |
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As the leg come forward...you can bring the FOOT forward in one of these two ways. |
The next KEY POSE of the walk is just the reverse of the first CONTACT POSE.
Once the PRIMARY action is KEYED OUT; pencil test the KEYS and check out the movements and timing. Try these timings:
NOTE: The six frames and eight frames indicate the key pose plus two or three inbetween drawings.
| ANOTHER NOTE: Between the CONTACT position and the PASSING postion the character will be ON BALANCE. Between the PASSING position and the next CONTACT drawing the character will be OFF BALANCE.
If the character is walking across the fram, the CONTACT measure the length of the STRIDE - the placement of the toes and heels are important. |
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| Once the PRIMARY action is tested - we can add the torso, a SECONDARY action.
Avoid having the torso be too "straight up". The character will become stiff. Lean the torso slightly forward. |
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During the RECOIL position, bring the torso forward. |
| During the PASSING position, you have two options for the torso and spine. REVERSING the spine (a BODY REVERSAL) when the leg extends makes for a more fluid movement.
(NOTE: We will cover BODY REVERSALS more in another lesson.) |
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Next, we add the character's head, another SECONDARY action...
NOTE: You can use OPPOSITE actions to create greater flexibility of the head and neck.
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The last phase of the walk is the SECONDARY action of the arm swing.
The arm swing is like a pendulum. The movement is motivated by the SHOULDER....NOT the hand! |
| The shoulders move opposite the hips. When the left arm is forward the left leg is back. When the right arm is back the right leg is forward. | ![]() |
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NOTE: a Nice OVERLAPPING ACTION can occur by having the arm swing be at it's extreme positon during the "RECOIL" position and not the CONTACT position.
Generally, the arm slows in and out at either end of each swing. Don't forget too add the inbetweens and then pencil test. |
IN SUMMARY: |
TO RECAP
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I dedicate this lesson to Chuck Jones - who taught me so much and whose unselfish spirit and legacy will live on forever.