What's In this Section:
THE TOON INSTITUTE'S FREE ANIMATION COURSE
Bouncing Ball -- shows you step by step how to create your first bit of animation using "squash and stretch" techniques.
Further Adventures from the Bouncing Ball -- offers intermediate techniques using "squash and stretch" to help your animation appear more realistic.
Character Construction -- basic figure construction using cylinders, circles and lines of action.
Basic Head Construction Part 1 -- is very simple. Like all character design it is based on simplified anatomy and construction.
Basic Head Construction Part 2 -- we will explore how to create more complex character head construction.
Timing-- is the essence of everything we do in animation. How slow or how fast an object or character moves helps define that object or character.
Anticipation -- is another important cornerstone of animation; learn how and when to use it.
How to "Thumbnail" a scene -- learn how to visually research before you animate.
Time to Animate -- shows you how to animate a simple action of a character jump.
Posing -- it is through posing that our charcters express their emotions to the audience.
Character Model Sheets -- here is the process to develop your own Character Model Sheets with some tips on other simple shape character designs you might want to experiment with...
Overlapping Action -- will help make your animation more fluid, less stiff and a bit more “life” to your work.
Character Walk -- can be a challenge for any animator. Once you break it down into it's simplest ingredients it becomes second nature.
Pencil test -- see the Time to Animate lesson brought to life in the Animation section.